About Me.

© 2025

© 2025

© 2025

I’m Rachael -

I’m Rachael -

I’m Rachael -

My journey started in the animation industry, where I found my passion in 3D and learned what it takes to create feature-film–level work. However, during the pandemic, something shifted. Quarantine made everything feel distant and two-dimensional. Spending every day looking at screens made me realize how much I missed real spaces, real atmosphere, and the presence of people sharing a moment together.

That shift pulled me into concerts, events, and experiential work. Designing for live events taught me how lighting, mood, and space shape the way people connect with a moment, and how my technical background could become something emotional and tangible when translated into the physical world.

Now, that blend of craft and lived experience guides everything I create. I build build narratives into spaces that feel intentional, cohesive, and alive - the kind of experiences meant to be stepped into, not just seen.

My journey started in the animation industry, where I found my passion in 3D and learned what it takes to create feature-film–level work. However, during the pandemic, something shifted. Quarantine made everything feel distant and two-dimensional. Spending every day looking at screens made me realize how much I missed real spaces, real atmosphere, and the presence of people sharing a moment together.

That shift pulled me into concerts, events, and experiential work. Designing for live events taught me how lighting, mood, and space shape the way people connect with a moment, and how my technical background could become something emotional and tangible when translated into the physical world.

Now, that blend of craft and lived experience guides everything I create. I build build narratives into spaces that feel intentional, cohesive, and alive - the kind of experiences meant to be stepped into, not just seen.

My journey started in the animation industry, where I found my passion in 3D and learned what it takes to create feature-film–level work. However, during the pandemic, something shifted. Quarantine made everything feel distant and two-dimensional. Spending every day looking at screens made me realize how much I missed real spaces, real atmosphere, and the presence of people sharing a moment together.

That shift pulled me into concerts, events, and experiential work. Designing for live events taught me how lighting, mood, and space shape the way people connect with a moment, and how my technical background could become something emotional and tangible when translated into the physical world.

Now, that blend of craft and lived experience guides everything I create. I build build narratives into spaces that feel intentional, cohesive, and alive - the kind of experiences meant to be stepped into, not just seen.

Expertise

1. Real-time GPU Rendering

3D modeling and photo-real look development using industry standard softwares such as Maya, Zbrush, Houdini, Rhino, Substance, and rendered in Unreal Engine to achieve polished results.

2. 3D Experiential Design

Spatial designs and environmental concepts developed for real-world implementation and fabrication, accurately simulating real-life lighting and materials.

3. Creative Direction

Guiding the aesthetic vision through cohesive art direction, establishing visual tone, mood, and stylistic frameworks that align with brand identity and project goals.

4. Concert Visual

Design and create content for large scale on-stage LED display, collaborating with motion graphics artists and video editors to deliver impactful visuals at concerts and live events.

Expertise

1. Real-time GPU Rendering

3D modeling and photo-real look development using industry standard softwares such as Maya, Zbrush, Houdini, Rhino, Substance, and rendered in Unreal Engine to achieve polished results.

2. 3D Experiential Design

Spatial designs and environmental concepts developed for real-world implementation and fabrication, accurately simulating real-life lighting and materials.

3. Creative Direction

Guiding the aesthetic vision through cohesive art direction, establishing visual tone, mood, and stylistic frameworks that align with brand identity and project goals.

4. Concert Visual

Design and create content for large scale on-stage LED display, collaborating with motion graphics artists and video editors to deliver impactful visuals at concerts and live events.

Expertise

1. Real-time GPU Rendering

3D modeling and photo-real look development using industry standard softwares such as Maya, Zbrush, Houdini, Rhino, Substance, and rendered in Unreal Engine to achieve polished results.

2. 3D Experiential Design

Spatial designs and environmental concepts developed for real-world implementation and fabrication, accurately simulating real-life lighting and materials.

3. Creative Direction

Guiding the aesthetic vision through cohesive art direction, establishing visual tone, mood, and stylistic frameworks that align with brand identity and project goals.

4. Concert Visual

Design and create content for large scale on-stage LED display, collaborating with motion graphics artists and video editors to deliver impactful visuals at concerts and live events.

Software Expertise

Unreal Engine

Real-time GPU rendering engine.

Unreal Engine

Real-time GPU rendering engine.

Unreal Engine

Real-time GPU rendering engine.

Autodesk Maya

3D animation and modeling software

Autodesk Maya

3D animation and modeling software

Autodesk Maya

3D animation and modeling software

Adobe Suite

Photoshop, After Effects, Illustrator

Adobe Suite

Photoshop, After Effects, Illustrator

Adobe Suite

Photoshop, After Effects, Illustrator

Rhino

CAD modeling software for IRL fabrication

Rhino

CAD modeling software for IRL fabrication

Rhino

CAD modeling software for IRL fabrication

Substance

Photo realistic material creation software

Substance

Photo realistic material creation software

Substance

Photo realistic material creation software

Full Resume

Experience

2024-present

Outside Perspective

3D Design Director

2022-2024

PHNTM

3D Designer - Unreal Engine

2021-2023

New York University

Integrated Design & Media M.S.

2020-2022

Dreamworks TV

CGCG - overseas Lighting & FX PM

Full Resume

Experience

2024-present

Outside Perspective

3D Design Director

2022-2024

PHNTM

3D Designer - Unreal Engine

2021-2023

New York University

Integrated Design & Media M.S.

2020-2022

Dreamworks TV

CGCG - overseas Lighting & FX PM

Full Resume

Experience

2024-present

Outside Perspective

3D Design Director

2022-2024

PHNTM

3D Designer - Unreal Engine

2021-2023

New York University

Integrated Design & Media M.S.

2020-2022

Dreamworks TV

CGCG - overseas Lighting & FX PM