About Me.

I’m Rachael -
My journey started in the animation industry, where I found my passion in 3D and learned what it takes to create feature-film–level work. During the Covid 19 pandemic, quaratine made me realize how much I missed real spaces, real atmosphere, and the presence of people sharing a moment together.
That shift pulled me into concerts, events, and experiential work. Designing for live events taught me how lighting, mood, and space shape the way people connect with a moment, and how my technical background could become something emotional and tangible when translated into the physical world.
Now, that blend of craft and lived experience guides everything I create. I build narratives into spaces that feel intentional, cohesive, and alive - the kind of experiences meant to be stepped into, not just looked at.
Software Expertise
Unreal Engine
Real-time GPU rendering engine.

Rhino
CAD modeling software for IRL fabrication

Adobe Suite
Photoshop, After Effects, Illustrator

Substance
Photoㄦrealistic material creation software

Experience
2024-present
Outside Perspective
3D Design Director
2022-2024
PHNTM
3D Designer - Unreal Engine
2021-2023
New York University
Integrated Design & Media M.S.
2020-2022
Dreamworks TV
CGCG - overseas Lighting & FX PM




