About Me.



© 2025
© 2025
© 2025
I’m Rachael -
I’m Rachael -
I’m Rachael -
My journey started in the animation industry, where I found my passion in 3D and learned what it takes to create feature-film–level work. However, during the pandemic, something shifted. Quarantine made everything feel distant and two-dimensional. Spending every day looking at screens made me realize how much I missed real spaces, real atmosphere, and the presence of people sharing a moment together.
That shift pulled me into concerts, events, and experiential work. Designing for live events taught me how lighting, mood, and space shape the way people connect with a moment, and how my technical background could become something emotional and tangible when translated into the physical world.
Now, that blend of craft and lived experience guides everything I create. I build build narratives into spaces that feel intentional, cohesive, and alive - the kind of experiences meant to be stepped into, not just seen.
My journey started in the animation industry, where I found my passion in 3D and learned what it takes to create feature-film–level work. However, during the pandemic, something shifted. Quarantine made everything feel distant and two-dimensional. Spending every day looking at screens made me realize how much I missed real spaces, real atmosphere, and the presence of people sharing a moment together.
That shift pulled me into concerts, events, and experiential work. Designing for live events taught me how lighting, mood, and space shape the way people connect with a moment, and how my technical background could become something emotional and tangible when translated into the physical world.
Now, that blend of craft and lived experience guides everything I create. I build build narratives into spaces that feel intentional, cohesive, and alive - the kind of experiences meant to be stepped into, not just seen.
My journey started in the animation industry, where I found my passion in 3D and learned what it takes to create feature-film–level work. However, during the pandemic, something shifted. Quarantine made everything feel distant and two-dimensional. Spending every day looking at screens made me realize how much I missed real spaces, real atmosphere, and the presence of people sharing a moment together.
That shift pulled me into concerts, events, and experiential work. Designing for live events taught me how lighting, mood, and space shape the way people connect with a moment, and how my technical background could become something emotional and tangible when translated into the physical world.
Now, that blend of craft and lived experience guides everything I create. I build build narratives into spaces that feel intentional, cohesive, and alive - the kind of experiences meant to be stepped into, not just seen.
Expertise
1. Real-time GPU Rendering
3D modeling and photo-real look development using industry standard softwares such as Maya, Zbrush, Houdini, Rhino, Substance, and rendered in Unreal Engine to achieve polished results.

2. 3D Experiential Design
Spatial designs and environmental concepts developed for real-world implementation and fabrication, accurately simulating real-life lighting and materials.

3. Creative Direction
Guiding the aesthetic vision through cohesive art direction, establishing visual tone, mood, and stylistic frameworks that align with brand identity and project goals.

4. Concert Visual
Design and create content for large scale on-stage LED display, collaborating with motion graphics artists and video editors to deliver impactful visuals at concerts and live events.

Expertise
1. Real-time GPU Rendering
3D modeling and photo-real look development using industry standard softwares such as Maya, Zbrush, Houdini, Rhino, Substance, and rendered in Unreal Engine to achieve polished results.

2. 3D Experiential Design
Spatial designs and environmental concepts developed for real-world implementation and fabrication, accurately simulating real-life lighting and materials.

3. Creative Direction
Guiding the aesthetic vision through cohesive art direction, establishing visual tone, mood, and stylistic frameworks that align with brand identity and project goals.

4. Concert Visual
Design and create content for large scale on-stage LED display, collaborating with motion graphics artists and video editors to deliver impactful visuals at concerts and live events.

Expertise
1. Real-time GPU Rendering
3D modeling and photo-real look development using industry standard softwares such as Maya, Zbrush, Houdini, Rhino, Substance, and rendered in Unreal Engine to achieve polished results.

2. 3D Experiential Design
Spatial designs and environmental concepts developed for real-world implementation and fabrication, accurately simulating real-life lighting and materials.

3. Creative Direction
Guiding the aesthetic vision through cohesive art direction, establishing visual tone, mood, and stylistic frameworks that align with brand identity and project goals.

4. Concert Visual
Design and create content for large scale on-stage LED display, collaborating with motion graphics artists and video editors to deliver impactful visuals at concerts and live events.

Software Expertise
Unreal Engine
Real-time GPU rendering engine.

Unreal Engine
Real-time GPU rendering engine.

Unreal Engine
Real-time GPU rendering engine.

Autodesk Maya
3D animation and modeling software

Autodesk Maya
3D animation and modeling software

Autodesk Maya
3D animation and modeling software

Adobe Suite
Photoshop, After Effects, Illustrator

Adobe Suite
Photoshop, After Effects, Illustrator

Adobe Suite
Photoshop, After Effects, Illustrator

Rhino
CAD modeling software for IRL fabrication

Rhino
CAD modeling software for IRL fabrication

Rhino
CAD modeling software for IRL fabrication

Substance
Photo realistic material creation software

Substance
Photo realistic material creation software

Substance
Photo realistic material creation software

Experience
2024-present
Outside Perspective
3D Design Director
2022-2024
PHNTM
3D Designer - Unreal Engine
2021-2023
New York University
Integrated Design & Media M.S.
2020-2022
Dreamworks TV
CGCG - overseas Lighting & FX PM
Experience
2024-present
Outside Perspective
3D Design Director
2022-2024
PHNTM
3D Designer - Unreal Engine
2021-2023
New York University
Integrated Design & Media M.S.
2020-2022
Dreamworks TV
CGCG - overseas Lighting & FX PM
Experience
2024-present
Outside Perspective
3D Design Director
2022-2024
PHNTM
3D Designer - Unreal Engine
2021-2023
New York University
Integrated Design & Media M.S.
2020-2022
Dreamworks TV
CGCG - overseas Lighting & FX PM